# Energy & Stamina

ENERGY was previously introduced as an attribute created by Ambros, an EVM chain designed to optimize the gas-fee problem encountered by many blockchain networks linked to the existing multi-chain ecosystem. This is a long term plan that needs meticulous preparation before its mainnet integration. In the meantime, to optimize game operations, ENERGY is used as an intermediary currency.

***What are the functions of ENERGY?***

![](/files/vQjiNlhzo55XjHJllQrs)

Energy is used for all in-game activities such as paying fees, teleportation, catching monsters and boosting catch rates, competing in battles, topping up Stamina and even for rewards…The consistent use of energy is meant to reduce the pressure on the primary token, and avoid unnecessary regulation issues and confusion. Users can convert $BCMC to Energy at the beginning or during a game session. Energy can also be converted to $BCMC using the same portal, which follows a specific lock period. The amount of ENERGY a player receives after a battle is calculated using the following formula: REWARD = BASE BATTLE POWER (of opponent monster) \* BONUS FACTORS. The Bonus Factor takes into account the chosen monster’s attributes, game items when used, and the level of difficulty.

**STAMINA**

A monster’s Stamina score represents its battle endurance. Following our recent update, each monster has a total stamina of 2000. The stamina required for each battle is 200. This amount is deducted after each battle, meaning that each monster is able to enter ten battles consecutively before its stamina needs to recharge fully. This takes approximately 6h40 in total.&#x20;

Keep in mind that players do not need to wait for their monsters to be fully recharged to battle again. As long as a monster has a minimum of 200 stamina, players can jump into their next battle. If players do not wish to wait, they can top up  Energy. Stamina is only needed to battle wild monsters in PvE. Stamina is not required to enter PVP battles.


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