๐ฅMonsters Attributes
Last updated
Last updated
Monsters Species
There are 22 Genesis Monsters, 500 Wild Monster and an undefined number of artificial Monster species as well as Chain Mascot. Monsters of the same species share the same appearance, Elemental Type, Rarity and some battle abilities.
Monster Genus
Wild Monster species are divided into 50 genus groups, each having 10 Monster species. The genus-group dictates the rarity of a species and all species of the same genus share the same rarity. The higher the genus number, the rarer the Monster is.
Genus
Rarity
Catching appearance rate
1 -> 8
Common
A few minutes to an hour
9 -> 16
Uncommon
A few hours to a day
17 -> 24
Rare
A few days
25 -> 32
Epic
2 weeks to 5 weeks
33 -> 40
Legendary
7 months to 14 months
Monster Elemental Type
There are 10 Elemental Types: Earth, Electric, Water, Fire, Ice, Air, Dark, Light, Spirit, and Neutral. Each Monster has one primary Elemental Type
Monster Sound
Monsters of the same species make similar sounds, but each monster has a unique sound. The sound also changes as the Monsters level up.
Origin Block
Wild Monsters are caught from the blockchain, and the โorigin blockโ is the block it was innitially linked with.
Origin Chain
As the game runs on multiple chains, the โorigin chainโ is the original chain the Monster was caught on.
Perfection
Monsters are stronger than other monsters of the same species at the same level if they have a higher perfection rate.
Level
Monster levels start from 1 and can reach a maximum of 100.
Battle Stats: Health, Attack, Defense, Special Attack, and Special Defense
The battle stats play an important role in battle. The stats increase as Monsters level up.
Battle Power
The battle power is the average of all battle stats and indicates a Monster's overall strength.
Battle Skills - TBA