๐ŸฅŠMonsters Attributes

Monsters Species

There are 22 Genesis Monsters, 500 Wild Monster and an undefined number of artificial Monster species as well as Chain Mascot. Monsters of the same species share the same appearance, Elemental Type, Rarity and some battle abilities.

Monster Genus

Wild Monster species are divided into 50 genus groups, each having 10 Monster species. The genus-group dictates the rarity of a species and all species of the same genus share the same rarity. The higher the genus number, the rarer the Monster is.

Genus

Rarity

Catching appearance rate

1 -> 8

Common

A few minutes to an hour

9 -> 16

Uncommon

A few hours to a day

17 -> 24

Rare

A few days

25 -> 32

Epic

2 weeks to 5 weeks

33 -> 40

Legendary

7 months to 14 months

Monster Elemental Type

There are 10 Elemental Types: Earth, Electric, Water, Fire, Ice, Air, Dark, Light, Spirit, and Neutral. Each Monster has one primary Elemental Type

Monster Sound

Monsters of the same species make similar sounds, but each monster has a unique sound. The sound also changes as the Monsters level up.

Origin Block

Wild Monsters are caught from the blockchain, and the โ€˜origin blockโ€™ is the block it was innitially linked with.

Origin Chain

As the game runs on multiple chains, the โ€œorigin chainโ€ is the original chain the Monster was caught on.

Perfection

Monsters are stronger than other monsters of the same species at the same level if they have a higher perfection rate.

Level

Monster levels start from 1 and can reach a maximum of 100.

Battle Stats: Health, Attack, Defense, Special Attack, and Special Defense

The battle stats play an important role in battle. The stats increase as Monsters level up.

Battle Power

The battle power is the average of all battle stats and indicates a Monster's overall strength.

Battle Skills - TBA

Last updated